Town: Odíhg Iē̼iiēvèbwè

Odíhg Iē̼iiēvèbwè

Odíhg Iē̼iiēvèbwè
Example Tauric architecture.
StateTetbur Commune
ProvencePesutkrakoda Region
RegionGezett Cetcu Forest
Founded1492
Community LeaderElder Ênhë Víhgā
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6042 m (19822 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population1266
Population Density253 people per km2 (633 people per mi2)
Town AuraConjuration
Naming
Native nameOdíhg Iē̼iiēvèbwè
Pronunciation/j̼ij/ /ˈvɛbwɛ/
Direct Translation[oven] [coherent]
Translation[Not Yet Translated]

Odíhg Iē̼iiēvèbwè (/j̼ij/ /ˈvɛbwɛ/ [oven] [coherent]) is a subtropical Town located in the Pesutkrakoda Region of the Tetbur Commune.

The name Odíhg Iē̼iiēvèbwè is derived from the Tauric language, as Odíhg Iē̼iiēvèbwè was founded by Shë Pughan, who was culturaly Tauric.

Climate

Odíhg Iē̼iiēvèbwè has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Iē̼iiēvèbwè receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Iē̼iiēvèbwè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6042 m (19822 ft) above sea level.

Overview

Odíhg Iē̼iiēvèbwè was founded durring the late 16th century in summer of the year 1492, by Shë Pughan. The establishment of Odíhg Iē̼iiēvèbwè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shë Pughan struck deals with nearby nations and communities to establish Odíhg Iē̼iiēvèbwè as a prison colony.

Odíhg Iē̼iiēvèbwè was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Iē̼iiēvèbwè is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Odíhg Iē̼iiēvèbwè is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Odíhg Iē̼iiēvèbwè weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look arround Odíhg Iē̼iiēvèbwè reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Odíhg Iē̼iiēvèbwè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Iē̼iiēvèbwè.

Odíhg Iē̼iiēvèbwè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Iē̼iiēvèbwè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Iē̼iiēvèbwè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Iē̼iiēvèbwè's public wards, blessings, and other arcane systems.

Odíhg Iē̼iiēvèbwè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Iē̼iiēvèbwè's grid is powered by mana accumulators.

Odíhg Iē̼iiēvèbwè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Iē̼iiēvèbwè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Iē̼iiēvèbwè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Iē̼iiēvèbwè's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Odíhg Iē̼iiēvèbwè rainbows form quite often above the Town.

The Skin Stitcher near Odíhg Iē̼iiēvèbwè are known to be more aggressive than normal.

Odíhg Iē̼iiēvèbwè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Augury energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5114 m2
    • Cattle and Similar Creatures: 316
    • Poultry: 3798
    • Swine: 253
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

389 of Odíhg Iē̼iiēvèbwè's population work within a Foundational Occupation.

852 of Odíhg Iē̼iiēvèbwè's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Iē̼iiēvèbwè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century Odíhg Iē̼iiēvèbwè experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Odíhg Iē̼iiēvèbwè lost 205 people, and 277 livestock in the disaster.. The disaster is remembered as the Damnation Screams, after the sounds of the winds.

History